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Re: Guile status. Some questions to adopt usage as embedded game.
From: |
Ludovic Courtès |
Subject: |
Re: Guile status. Some questions to adopt usage as embedded game. |
Date: |
Tue, 25 Mar 2014 21:50:08 +0100 |
User-agent: |
Gnus/5.130007 (Ma Gnus v0.7) Emacs/24.3 (gnu/linux) |
Hi,
Germán Diago <address@hidden> skribis:
> 1.- How mature is Ecmascript support? I don't care much about feature
> completeness, but more about robustness (reasonably bug-free) and ready to
> be used by designers.
The ECMAscript front-end is not mature. It needs love. :-)
> 2.- Is there any real project using Ecmascript guile at the moment?
Not that I know of.
> 3.- What is the lua status? Any tentative dates for when it would be
> supported and how good it would be? This is important since in the gaming
> area Lua is the standard scripting language.
It may be better, but hasn’t been merged yet. I think Ian Price looked
at it a while back. Ian?
> 4.- When writing a FFI from C++ functions, I know how guile code will
> look, but I couldn't find any Ecmascript mapping documentation. Any
> pointers where I could find something?
In theory it should be possible to import and use Scheme functions from
ECMAscript. See
<http://wingolog.org/archives/2009/02/22/ecmascript-for-guile>.
> 5.- (Not too important as of now) There is support for a windows native
> guile? If there is not, can be compiled at least with MinGW (not cygwin)?
Apparently Guile 2.0.11 runs on MinGW.
HTH!
Ludo’.