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Re: How to get started in guile & programming generally
From: |
Arne Babenhauserheide |
Subject: |
Re: How to get started in guile & programming generally |
Date: |
Mon, 27 Aug 2018 22:42:15 +0200 |
User-agent: |
mu4e 1.0; emacs 25.3.1 |
Thompson, David <address@hidden> writes:
> without strapping them to an opinionated engine. So, Starling is going
> to be one of those opinionated engines! The core abstractions are
> inspired by Godot and Python's Cocos2D which I used many years ago;
> it's 2D only for the time being; it uses GOOPS heavily (this may or
> may not sound good to you!); and it has a built-in developer mode that
> provides a REPL server, game loop error debugger, and live asset
> reloading (for images, sounds, all that non-code stuff). Stay tuned!
Woah — I’m hooked!
- Arne
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- How to get started in guile & programming generally, Joshua Branson, 2018/08/25
- Re: How to get started in guile & programming generally, Amirouche Boubekki, 2018/08/25
- Re: How to get started in guile & programming generally, Joshua Branson, 2018/08/26
- Re: How to get started in guile & programming generally, Joshua Branson, 2018/08/29
- Re: How to get started in guile & programming generally, Amirouche Boubekki, 2018/08/29
- Re: How to get started in guile & programming generally, Joshua Branson, 2018/08/30
- Re: How to get started in guile & programming generally, Amirouche Boubekki, 2018/08/30
- Re: How to get started in guile & programming generally, Arne Babenhauserheide, 2018/08/30
- Re: How to get started in guile & programming generally, Jan Nieuwenhuizen, 2018/08/31
- Re: How to get started in guile & programming generally, Thompson, David, 2018/08/31
- Re: How to get started in guile & programming generally, Jan Nieuwenhuizen, 2018/08/31
- Re: How to get started in guile & programming generally, Ludovic Courtès, 2018/08/31