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01/01: gnu: godot: Fix building on aarch64-linux.
From: |
Efraim Flashner |
Subject: |
01/01: gnu: godot: Fix building on aarch64-linux. |
Date: |
Sat, 20 Jan 2018 15:15:52 -0500 (EST) |
efraim pushed a commit to branch master
in repository guix.
commit d6e8a84e2ac0990b6750b93f47d20e58e8488569
Author: Efraim Flashner <address@hidden>
Date: Sat Jan 20 20:59:06 2018 +0200
gnu: godot: Fix building on aarch64-linux.
* gnu/packages/game-development.scm (godot)[arguments]: Add a flag when
building for aarch64-linux to build without threads.
---
gnu/packages/game-development.scm | 4 ++++
1 file changed, 4 insertions(+)
diff --git a/gnu/packages/game-development.scm
b/gnu/packages/game-development.scm
index 4cd3804..0b08b04 100644
--- a/gnu/packages/game-development.scm
+++ b/gnu/packages/game-development.scm
@@ -1069,6 +1069,10 @@ games.")
(arguments
`(#:scons ,scons-python2
#:scons-flags (list "platform=x11"
+ ,@(if (string-prefix? "aarch64" (or
(%current-target-system)
+
(%current-system)))
+ `("CCFLAGS=-DNO_THREADS")
+ '())
;; Avoid using many of the bundled libs.
;; Note: These options can be found in the
SConstruct file.
"builtin_freetype=no"