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Re: No sound in games using sdl-mixer


From: Ludovic Courtès
Subject: Re: No sound in games using sdl-mixer
Date: Mon, 05 Oct 2015 16:41:25 +0200
User-agent: Gnus/5.13 (Gnus v5.13) Emacs/24.5 (gnu/linux)

Ricardo Wurmus <address@hidden> skribis:

> Ludovic Courtès <address@hidden> writes:
>
>> FWIW I just tried ExtremeTuxRacer and it works out of the box for me (on
>> GuixSD).
>>
>> I do use PulseAudio though.  To allow ETR’s sound output to mix with
>> other things that may be playing sound already, I have this in my
>> ~/.asoundrc:
>>
>> --8<---------------cut here---------------start------------->8---
>> pcm.!default {
>>     type pulse
>> }
>> --8<---------------cut here---------------end--------------->8---
>>
>> Should we add it to the account skeletons?
>
> I don’t think that’s a good idea.  This means that the ALSA library will
> always try to output to the “pulse” backend, which may not exist.  For
> example, I do not use PulseAudio, so I do not have the “pulse” backend,
> so this ~/.asoundrc setting would not work in my case.  (I don’t know if
> it would do harm, to be fair.)

OK, makes sense (I was expecting some push back, just wanted to make
sure.  ;-))

Ludo’.



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