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Re: Openttd - mention todo/integration status of OpenGFX in description?


From: ng0
Subject: Re: Openttd - mention todo/integration status of OpenGFX in description?
Date: Sun, 12 Jun 2016 15:50:19 +0000

On 2016-06-12(03:21:29+0200), Albin wrote:
> Den Sat, 11 Jun 2016 07:48:59 +0000
> skrev Re: Openttd - mention todo/integration status of OpenGFX in
> description?:
>
> > On 2016-06-10(10:39:49-0400), Leo Famulari wrote:
> > > On Sat, Jun 11, 2016 at 01:02:18AM +0000, ng0 wrote:
> > > > After installing OpenTTD, the game asks for a download of
> > > > OpenGFX (GPL2 licensed) which can be done in application.
> > > >
> > > > Now this is not the way this is handled usually, and it is
> > > > also stated in a comment in the package (games.scm:1926),
> > > > should we - even if it is just temporarily - point out that
> > > > OpenGFX is not included, or should it just be added and
> > > > users will notice through an package update and not a
> > > > comment on it?
> > >
> > > How do you recommend we point it out?
> > >
> > > Of course, the best solution is to package OpenGFX.
> > >
> >
> > OpenGFX looks rather small, so I'll try to do it soon.
> >
> > (description "OpenTTD is a game in which you transport goods and
> > passengers by land, water and air.  It is a re-implementation of
> > Transport Tycoon Deluxe with many enhancements including multiplayer
> > mode, internationalization support, conditional orders and the
> > ability to clone, autoreplace and autoupdate vehicles.")
> >
> > What about something like:
> >
> > (description "OpenTTD is a game in which you transport goods and
> > passengers by land, water and air.  It is a re-implementation of
> > Transport Tycoon Deluxe with many enhancements including multiplayer
> > mode, internationalization support, conditional orders and the
> > ability to clone, autoreplace and autoupdate vehicles.  This package
> > only includes the base of the game, when you start it you will be
> > prompted to download graphics and sounds.")
> >
>
> I believe this would be more correct:
>
> "This package only includes the game engine.  When you start
> it you will be prompted to download a graphics set."

Looks good to me, can you create a patch for it?

> But, of course, the best would be to package opengfx.
>
> By the way, the sound effects are not free since only non-commercial
> redistribution is permitted.

Yes, but as the licenses are in the details of the in-game download
manager I think it's enough to mention the start blocker (gfx), you
could theoretically just run it without sounds or create your own
soundpack and use it (same for gfx).
>
> >
> > --
> > ♥Ⓐ ng0
> > For non-prism friendly talk find me on
> > psyced.org / loupsycedyglgamf.onion
>
> Albin

--
♥Ⓐ ng0
For non-prism friendly talk find me on
psyced.org / loupsycedyglgamf.onion

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