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Re: Openttd - mention todo/integration status of OpenGFX in description?


From: Albin
Subject: Re: Openttd - mention todo/integration status of OpenGFX in description?
Date: Sun, 12 Jun 2016 21:16:05 +0200

Den Sun, 12 Jun 2016 15:50:19 +0000
skrev Re: Openttd - mention todo/integration status of OpenGFX in
description?:

> On 2016-06-12(03:21:29+0200), Albin wrote:
> > Den Sat, 11 Jun 2016 07:48:59 +0000
> > skrev Re: Openttd - mention todo/integration status of OpenGFX in
> > description?:
> >  
> > > On 2016-06-10(10:39:49-0400), Leo Famulari wrote:  
> > > > On Sat, Jun 11, 2016 at 01:02:18AM +0000, ng0 wrote:  
> > > > > After installing OpenTTD, the game asks for a download of
> > > > > OpenGFX (GPL2 licensed) which can be done in application.
> > > > >
> > > > > Now this is not the way this is handled usually, and it is
> > > > > also stated in a comment in the package (games.scm:1926),
> > > > > should we - even if it is just temporarily - point out that
> > > > > OpenGFX is not included, or should it just be added and
> > > > > users will notice through an package update and not a
> > > > > comment on it?  
> > > >
> > > > How do you recommend we point it out?
> > > >
> > > > Of course, the best solution is to package OpenGFX.
> > > >  
> > >
> > > OpenGFX looks rather small, so I'll try to do it soon.
> > >
> > > (description "OpenTTD is a game in which you transport goods and
> > > passengers by land, water and air.  It is a re-implementation of
> > > Transport Tycoon Deluxe with many enhancements including
> > > multiplayer mode, internationalization support, conditional
> > > orders and the ability to clone, autoreplace and autoupdate
> > > vehicles.")
> > >
> > > What about something like:
> > >
> > > (description "OpenTTD is a game in which you transport goods and
> > > passengers by land, water and air.  It is a re-implementation of
> > > Transport Tycoon Deluxe with many enhancements including
> > > multiplayer mode, internationalization support, conditional
> > > orders and the ability to clone, autoreplace and autoupdate
> > > vehicles.  This package only includes the base of the game, when
> > > you start it you will be prompted to download graphics and
> > > sounds.") 
> >
> > I believe this would be more correct:
> >
> > "This package only includes the game engine.  When you start
> > it you will be prompted to download a graphics set."  
> 
> Looks good to me, can you create a patch for it?

IMHO, this is unnecessary work if opengfx is to be added any time
soon, but if you want, feel free to use my formulation above.

> 
> > But, of course, the best would be to package opengfx.
> >
> > By the way, the sound effects are not free since only non-commercial
> > redistribution is permitted.  
> 
> Yes, but as the licenses are in the details of the in-game download
> manager I think it's enough to mention the start blocker (gfx), you
> could theoretically just run it without sounds or create your own
> soundpack and use it (same for gfx).

After I packaged openttd we had a discussion about this
and I then suggested that opengfx + openmsx (a GPLv2 licensed music
set) might be enough for a good user experience.  An unfortunate
fact about the in-game downloader is that it only displays the
license *after* you have downloaded a particular package.  So far, I
have not seen any examples of proprietary software, but a few cases of
non-free (nc) non-functional data.  I will ask upstream if they have a
policy regarding what may be included there.

Albin

> >  
> > >
> > > --
> > > ♥Ⓐ ng0
> > > For non-prism friendly talk find me on
> > > psyced.org / loupsycedyglgamf.onion  
> >
> > Albin  
> 
> --
> ♥Ⓐ ng0
> For non-prism friendly talk find me on
> psyced.org / loupsycedyglgamf.onion




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