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Re: ScummVM


From: Christopher Lemmer Webber
Subject: Re: ScummVM
Date: Sat, 03 Mar 2018 13:00:12 -0600
User-agent: mu4e 0.9.18; emacs 25.3.1

ng0 writes:

> ng0 transcribed 3.2K bytes:
>> Hi,
>> 
>> I haven't checked the source code repo yet for licenses included except the 
>> obvious stated ones.
>> Last week I wrote on IRC that it contains proprietary engines (or something 
>> along this lines).
>> Memory served me wrong, there's only stable and unstable engines. This is 
>> from my current build log.
>> Now, last time I started scummvm was maybe over 10 years ago so I don't know 
>> if anything of this
>> requires the original disks etc and if that is okay by GFSDGL. I have some 
>> backups of my original
>> floppies, so I'll test ScummVM later today and see what works and how it 
>> works (I didn't read their
>> Manual or website so far). Or if it works at all. At least it build without 
>> issues now.
>
> Update: I tried "Day of the Tentacle" and "Mystery House", both worked.
> I'll give one of my Indiana Jonesand Monkey Island games a try tonight.

Beneath a Steel Sky is a cyberpunk ScummVM game:

  https://en.wikipedia.org/wiki/Beneath_a_steel_sky

And it's distributed in Debian... I think it's even in Debian main?

  
http://metadata.ftp-master.debian.org/changelogs/main/b/beneath-a-steel-sky/beneath-a-steel-sky_0.0372-6_copyright



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