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bug#26185: [PATCH] gnu: Add freedoom.


From: Christopher Allan Webber
Subject: bug#26185: [PATCH] gnu: Add freedoom.
Date: Mon, 20 Mar 2017 12:07:02 -0500
User-agent: mu4e 0.9.18; emacs 25.1.1

Ooooooh!  I love freedoom.

Kei Kebreau writes:

> * gnu/packages/games.scm (freedoom): New variable.
> ---
>  gnu/packages/games.scm | 72 
> ++++++++++++++++++++++++++++++++++++++++++++++++++
>  1 file changed, 72 insertions(+)
>
> diff --git a/gnu/packages/games.scm b/gnu/packages/games.scm
> index f264ef206..95a13b8c4 100644
> --- a/gnu/packages/games.scm
> +++ b/gnu/packages/games.scm
> @@ -58,6 +58,7 @@
>    #:use-module (gnu packages audio)
>    #:use-module (gnu packages avahi)
>    #:use-module (gnu packages boost)
> +  #:use-module (gnu packages documentation)
>    #:use-module (gnu packages fltk)
>    #:use-module (gnu packages fribidi)
>    #:use-module (gnu packages game-development)
> @@ -69,6 +70,7 @@
>    #:use-module (gnu packages gperf)
>    #:use-module (gnu packages gtk)
>    #:use-module (gnu packages guile)
> +  #:use-module (gnu packages imagemagick)
>    #:use-module (gnu packages libcanberra)
>    #:use-module (gnu packages libunwind)
>    #:use-module (gnu packages haskell)
> @@ -113,6 +115,76 @@
>    #:use-module (guix build-system cmake)
>    #:use-module (guix build-system trivial))
>  
> +(define-public freedoom
> +  (package
> +   (name "freedoom")
> +   (version "0.11.1")
> +   (source (origin
> +            (method url-fetch)
> +            (uri (string-append "https://github.com/"; name "/" name
> +                                "/archive/v" version ".tar.gz"))
> +            (file-name (string-append name "-" version ".tar.gz"))
> +            (sha256
> +             (base32
> +              "060dqppd9fi079yw6c82klsjaslcabq6xan67wf9hs0cy39i0kpv"))))
> +   (build-system gnu-build-system)
> +   (arguments
> +    '(#:make-flags `(,(string-append "prefix=" (assoc-ref %outputs "out")))
> +      #:parallel-build? #f
> +      #:tests? #f ; no check target
> +      #:phases
> +      (modify-phases %standard-phases
> +        (add-before 'unpack 'no (lambda _ #t))
> +        (replace 'configure
> +                 (lambda* (#:key inputs outputs #:allow-other-keys)
> +                   (let* ((dejavu (assoc-ref inputs "font-dejavu"))
> +                          (freedoom (assoc-ref outputs "out"))
> +                          (wad-dir (string-append freedoom 
> "/share/games/doom")))
> +                     ;; Replace the font-searching function in a shell
> +                     ;; script with a direct path to the required font.
> +                     ;; This is necessary because ImageMagick can only find 
> the
> +                     ;; most basic fonts while in the build environment.
> +                     (substitute* "graphics/titlepic/create_caption"
> +                       (("font=\\$\\(find_font.*$")
> +                        (string-append
> +                         "font=" dejavu
> +                         
> "/share/fonts/truetype/DejaVuSansCondensed-Bold.ttf\n")))
> +                     ;; Make icon creation reproducible.
> +                     (substitute* "dist/Makefile"
> +                       (("freedm.png")
> +                        "-define png:exclude-chunks=date freedm.png")
> +                       (("freedoom1.png")
> +                        "-define png:exclude-chunks=date freedoom1.png")
> +                       (("freedoom2.png")
> +                        "-define png:exclude-chunks=date freedoom2.png"))
> +                     ;; Make sure that the install scripts know where to find
> +                     ;; the appropriate WAD files.
> +                     (substitute* "dist/freedoom"
> +                       (("IWAD=freedm.wad")
> +                        (string-append "IWAD=" wad-dir "/freedm.wad"))
> +                       (("IWAD=freedoom1.wad")
> +                        (string-append "IWAD=" wad-dir "/freedoom1.wad"))
> +                       (("IWAD=freedoom2.wad")
> +                        (string-append "IWAD=" wad-dir "/freedoom2.wad")))
> +                     #t))))))
> +   (native-inputs
> +    `(("asciidoc" ,asciidoc)
> +      ("deutex" ,deutex)
> +      ("font-dejavu" ,font-dejavu)
> +      ("imagemagick" ,imagemagick)
> +      ("python" ,python-2)))
> +   (inputs
> +    `(("prboom-plus" ,prboom-plus)))
> +   (home-page "https://freedoom.github.io/";)
> +   (synopsis "Free content game based on the Doom engine")
> +   (description
> +    "The Freedoom project aims to create a complete free content first person
> +shooter game.  But Freedoom by itself is just the raw material for a game: it

I think the "But" can be removed here.

> +must be paired with a compatible game engine to be played.  Freedoom

How about saying "(such as prboom-plus)" ?  That way people know what to 
install.

> +complements the Doom engine with free levels, artwork, sound effects and 
> music
> +to make a completely free game.")
> +   (license license:bsd-3)))
> +
>  (define-public gnubg
>    (package
>      (name "gnubg")

Otherwise, looks good!  I booted it up and it worked great.  Lost 15
minutes into shooting up zombified soldiers...

One comment about the submission: maybe it would be better in the future
to post a patch formatted using git format-patch?  It would be easier to
apply and push.

But it looks like you have commit access, so with the couple of
description nits adjusted, I think it's okay to push!  Nice work!

Freedoooooooom!





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