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[bug#30084] [PATCH] gnu: Add urho3d.
From: |
Ludovic Courtès |
Subject: |
[bug#30084] [PATCH] gnu: Add urho3d. |
Date: |
Fri, 12 Jan 2018 15:01:22 +0100 |
User-agent: |
Gnus/5.13 (Gnus v5.13) Emacs/25.3 (gnu/linux) |
Hi Oleg,
Oleg Pykhalov <address@hidden> skribis:
> From 186090075a1ae515bb4893763e7c528568e15939 Mon Sep 17 00:00:00 2001
> From: Oleg Pykhalov <address@hidden>
> Date: Thu, 11 Jan 2018 01:14:41 +0300
> Subject: [PATCH] gnu: Add urho3d.
>
> * gnu/packages/game-development.scm (urho3d): New public variable.
[...]
> + (lambda* (#:key inputs #:allow-other-keys)
> + (substitute* (string-append "../build/Source/ThirdParty"
> +
> "/SDL/include/generated/SDL_config.h")
IIUC there’s a bundled copy of SDL, right? Can we instead build against
our SDL?
Ideally, to be safe from bundling, we should “rm -rf ThirdParty” in a
snippet. Is that possible?
> + (((string-append "#define SDL_AUDIO_DRIVER_PULSEAUDIO_DYNAMIC"
> + " \"libpulse-simple\\.so\\.0\""))
> + (string-append "#define SDL_AUDIO_DRIVER_PULSEAUDIO_DYNAMIC
> \""
> + (assoc-ref inputs "pulseaudio")
> + "/lib/libpulse-simple.so.0"
> + "\"")))
Please use a literal string in the ‘substitute*’ pattern (you can use
backslashes to split it on several lines.)
> + (description "Lightweight, cross-platform 2D and 3D game engine
> +implemented in C++. Inspired by OGRE and Horde3D.")
Full sentences please! :-)
https://www.gnu.org/software/guix/manual/html_node/Synopses-and-Descriptions.html
Could you send an updated path?
Thank you,
Ludo’.