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[Gzz-commits] gzz/doc/pegboard/1009 PEG_1009.rst
From: |
Tuomas J. Lukka |
Subject: |
[Gzz-commits] gzz/doc/pegboard/1009 PEG_1009.rst |
Date: |
Sun, 06 Oct 2002 14:50:43 -0400 |
CVSROOT: /cvsroot/gzz
Module name: gzz
Changes by: Tuomas J. Lukka <address@hidden> 02/10/06 14:50:43
Modified files:
doc/pegboard/1009: PEG_1009.rst
Log message:
Handle issues. Some we can do later, if necessary.
CVSWeb URLs:
http://savannah.gnu.org/cgi-bin/viewcvs/gzz/gzz/doc/pegboard/1009/PEG_1009.rst.diff?tr1=1.10&tr2=1.11&r1=text&r2=text
Patches:
Index: gzz/doc/pegboard/1009/PEG_1009.rst
diff -c gzz/doc/pegboard/1009/PEG_1009.rst:1.10
gzz/doc/pegboard/1009/PEG_1009.rst:1.11
*** gzz/doc/pegboard/1009/PEG_1009.rst:1.10 Sun Oct 6 14:27:59 2002
--- gzz/doc/pegboard/1009/PEG_1009.rst Sun Oct 6 14:50:42 2002
***************
*** 4,11 ****
=============================================================
:Authors: Tuomas Lukka
! :Date: $Date: 2002/10/06 18:27:59 $
! :Revision: $Revision: 1.10 $
:Status: Incomplete
Transformations
--- 4,11 ----
=============================================================
:Authors: Tuomas Lukka
! :Date: $Date: 2002/10/06 18:50:42 $
! :Revision: $Revision: 1.11 $
:Status: Incomplete
Transformations
***************
*** 28,39 ****
and rename coordsys into ortho
- .. IMPORTANT::
- Should 3D scaling be here as well?
-
(Benja says:) ``scale`` doesn't belong here, because AWT cannot do it
properly
when text is involved (because text's aspect ratio may change
! with size). (Therefore, 3D scale doesn't belong here, either.)
(Tjl:) Well, coordsys already *does* scale. The thing is to just
ask for the font's width with the right scale, which you should
--- 28,36 ----
and rename coordsys into ortho
(Benja says:) ``scale`` doesn't belong here, because AWT cannot do it
properly
when text is involved (because text's aspect ratio may change
! with size).
(Tjl:) Well, coordsys already *does* scale. The thing is to just
ask for the font's width with the right scale, which you should
***************
*** 56,64 ****
int rotate(int into, float degrees);
int scale(int into, float x, float y, float z);
- .. IMPORTANT::
- Should we add default implementation of rotate?
-
Also, for all these functions, we should have a shorthand
in VobScene:
--- 53,58 ----
***************
*** 111,121 ****
The reason for allowing the array ``pt[]`` to contain several points is
simply performance.
-
- .. IMPORTANT::
- Names?
-
- .. IMPORTANT::
- Should we provide a form with a default return of float[] for convenience?
- How would inverse then work?
--- 105,108 ----
- [Gzz-commits] gzz/doc/pegboard/1009 PEG_1009.rst, Tuomas J. Lukka, 2002/10/06
- [Gzz-commits] gzz/doc/pegboard/1009 PEG_1009.rst, Tuomas J. Lukka, 2002/10/06
- [Gzz-commits] gzz/doc/pegboard/1009 PEG_1009.rst, Tuomas J. Lukka, 2002/10/06
- [Gzz-commits] gzz/doc/pegboard/1009 PEG_1009.rst, Benja Fallenstein, 2002/10/06
- [Gzz-commits] gzz/doc/pegboard/1009 PEG_1009.rst, Benja Fallenstein, 2002/10/06
- [Gzz-commits] gzz/doc/pegboard/1009 PEG_1009.rst, Tuomas J. Lukka, 2002/10/06
- [Gzz-commits] gzz/doc/pegboard/1009 PEG_1009.rst, Benja Fallenstein, 2002/10/06
- [Gzz-commits] gzz/doc/pegboard/1009 PEG_1009.rst, Tuomas J. Lukka, 2002/10/06
- [Gzz-commits] gzz/doc/pegboard/1009 PEG_1009.rst,
Tuomas J. Lukka <=
- [Gzz-commits] gzz/doc/pegboard/1009 PEG_1009.rst, Tuomas J. Lukka, 2002/10/07