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[Gzz-commits] gzz/Documentation/Manuscripts/Paper paper.tex


From: Tuomas J. Lukka
Subject: [Gzz-commits] gzz/Documentation/Manuscripts/Paper paper.tex
Date: Fri, 15 Nov 2002 05:49:18 -0500

CVSROOT:        /cvsroot/gzz
Module name:    gzz
Changes by:     Tuomas J. Lukka <address@hidden>        02/11/15 05:49:17

Modified files:
        Documentation/Manuscripts/Paper: paper.tex 

Log message:
        sect

CVSWeb URLs:
http://savannah.gnu.org/cgi-bin/viewcvs/gzz/gzz/Documentation/Manuscripts/Paper/paper.tex.diff?tr1=1.22&tr2=1.23&r1=text&r2=text

Patches:
Index: gzz/Documentation/Manuscripts/Paper/paper.tex
diff -u gzz/Documentation/Manuscripts/Paper/paper.tex:1.22 
gzz/Documentation/Manuscripts/Paper/paper.tex:1.23
--- gzz/Documentation/Manuscripts/Paper/paper.tex:1.22  Thu Nov  7 10:54:17 2002
+++ gzz/Documentation/Manuscripts/Paper/paper.tex       Fri Nov 15 05:49:17 2002
@@ -176,14 +176,22 @@
 
 \subsection{Basis textures}
 
-Either random, Fourier noise or turbulence, or simple geometric images.
-
-hyperparams
-
-{\bf tjl}
+In order to avoid shapes or features from the basis textures becoming 
+identifiable, the basis textures should be relatively uniform.
+We have obtained good results with a mix of
+small textures with uniformly random texels, 
+larger textures with noise or turbulence\cite{perlin-noise-intro}, 
+and simple geometric images (checkerboard, cone).
+
+As for selection of basis textures for each paper, the principle of ``saving 
bits'' applies:
+using hyperparameters for each paper to control the probabilities of
+different basis textures so that a paper will have mostly basis textures
+of one or two types will give a specific feel to the paper.
 
 \subsection{Texture coordinates}
 
+Basic choice: finite repeating unit or not?
+
 Absolute scale --- sharp/blur
 
 Repeating unit
@@ -215,7 +223,7 @@
 
 Xanadu model
 
-Further work: NV20, NV30
+Further work: NV30
 
 Textures with alpha/depth/lighting: irregular edges, holes, and bumps
 




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