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[Gzz-commits] gzz/gzz/vob VobScene.java
From: |
Tuomas J. Lukka |
Subject: |
[Gzz-commits] gzz/gzz/vob VobScene.java |
Date: |
Fri, 22 Nov 2002 10:37:33 -0500 |
CVSROOT: /cvsroot/gzz
Module name: gzz
Changes by: Tuomas J. Lukka <address@hidden> 02/11/22 10:37:33
Modified files:
gzz/vob : VobScene.java
Log message:
more Vob tutorial
CVSWeb URLs:
http://savannah.gnu.org/cgi-bin/viewcvs/gzz/gzz/gzz/vob/VobScene.java.diff?tr1=1.18&tr2=1.19&r1=text&r2=text
Patches:
Index: gzz/gzz/vob/VobScene.java
diff -u gzz/gzz/vob/VobScene.java:1.18 gzz/gzz/vob/VobScene.java:1.19
--- gzz/gzz/vob/VobScene.java:1.18 Fri Nov 22 10:31:11 2002
+++ gzz/gzz/vob/VobScene.java Fri Nov 22 10:37:33 2002
@@ -23,17 +23,17 @@
package gzz.vob;
import java.awt.*;
-/** A scene into which Vobs are placed.
+/** A scene (keyframe) into which Vobs are placed.
* <p>
* A VobScene is somewhat like a scene graph but has some rather special
features.
- * The most interesting special feature is probably the
- * interpolation between unrelated views, followed by (in the OpenGL
implementation)
- * nonlinear coordinate systems.
+ * Usually, VobScenes are <b>not</b> re-used between key presses: instead, the
previous
+ * scene (keyframe) is saved, a new one is generated, and an interpolation
between
+ * the two is generated by using the <i>keys</i> of the coordinate systems.
* <p>
* The VobScene is an aggregate of objects which perform different aspects of
its function:
* VobCoorder keeps track of the coordinate systems defined in the VobScene,
* VobMap keeps track of which Vobs use which coordinate systems
- * and VobMatcher keeps track of the <i>keys</i> of the coordinate systems.
+ * and VobMatcher keeps track of the keys of the coordinate systems.
* <p>
* For example,
* <pre>