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[Gzz-commits] gzz ./TODO Documentation/Manuscripts/Paper/pape...


From: Janne V. Kujala
Subject: [Gzz-commits] gzz ./TODO Documentation/Manuscripts/Paper/pape...
Date: Wed, 27 Nov 2002 03:29:35 -0500

CVSROOT:        /cvsroot/gzz
Module name:    gzz
Changes by:     Janne V. Kujala <address@hidden>        02/11/27 03:29:34

Modified files:
        .              : TODO 
        Documentation/Manuscripts/Paper: paper.tex 

Log message:
        notes

CVSWeb URLs:
http://savannah.gnu.org/cgi-bin/viewcvs/gzz/gzz/TODO.diff?tr1=1.420&tr2=1.421&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/gzz/gzz/Documentation/Manuscripts/Paper/paper.tex.diff?tr1=1.76&tr2=1.77&r1=text&r2=text

Patches:
Index: gzz/Documentation/Manuscripts/Paper/paper.tex
diff -u gzz/Documentation/Manuscripts/Paper/paper.tex:1.76 
gzz/Documentation/Manuscripts/Paper/paper.tex:1.77
--- gzz/Documentation/Manuscripts/Paper/paper.tex:1.76  Tue Nov 26 15:18:12 2002
+++ gzz/Documentation/Manuscripts/Paper/paper.tex       Wed Nov 27 03:29:34 2002
@@ -381,7 +381,7 @@
 of unique backgrounds .
 Our main platforms are NV10, i.e. OpenGL 1.3 + GL\_NV\_register\_combiners,
 and NV20, i.e. NV10 + GL\_NV\_texture\_shader2.
-% Currently we NV20 code is broken; NV25 is required for HILO_OFFSET
+% Currently our NV20 code is broken; NV25 is required for HILO_OFFSET
 
 One important goal for the implementation is that it should be easily 
 applicable in a variety of situations. 
@@ -392,6 +392,7 @@
 and then a vertex is rendered using glvertex. If a vertex program
 extension is available, it is used to allow the use of vertex and texture
 coordinate arrays.
+% XXX 
 
 This enables the use of distortion inside the nodes.
 
@@ -529,6 +530,7 @@
 different basis textures so that a paper will have mostly basis textures
 of one or two types will give a specific feel to the paper.
 % XXX: and how does that amount to maximising entropy?
+% - different types of shapes are not orthogonal to perception
 
 \subsection{Texture coordinates}
 
@@ -602,7 +604,7 @@
 the colors chosen for the backround. Typically, because of the scaling
 and clamping, the interpolation values have modes at $0$ and $1$ 
 and a transition band between the modes.
-
+% XXX: the amount of scaling determines the sharpness of the edges
 
 %Because of the unconventional uses, the limitations of the
 %register combiners come up sooner: for example, 
Index: gzz/TODO
diff -u gzz/TODO:1.420 gzz/TODO:1.421
--- gzz/TODO:1.420      Tue Nov 26 10:22:27 2002
+++ gzz/TODO    Wed Nov 27 03:29:34 2002
@@ -31,7 +31,9 @@
        - paper: small high-frequency components
        + [GI03] standard GL implementation of irregu
                    - !!! borders for paperquads; 
-                     Perhaps should add "float CoordSys::magnification(const 
ZPt)"
+                     Perhaps should add "ZVec CoordSys::grad(const ZPt)"
+                     or simply directional derivative for determining 
+                     the width of a nonlinearly scaled border
                    - better sawnoise texture: less intermediate freqs
                    - renderable
                    - texture shading




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