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[Gzz-commits] manuscripts/AGPU paper.txt
From: |
Tuomas J. Lukka |
Subject: |
[Gzz-commits] manuscripts/AGPU paper.txt |
Date: |
Tue, 08 Apr 2003 06:39:27 -0400 |
CVSROOT: /cvsroot/gzz
Module name: manuscripts
Changes by: Tuomas J. Lukka <address@hidden> 03/04/08 06:39:27
Modified files:
AGPU : paper.txt
Log message:
reorg
CVSWeb URLs:
http://savannah.gnu.org/cgi-bin/viewcvs/gzz/manuscripts/AGPU/paper.txt.diff?tr1=1.5&tr2=1.6&r1=text&r2=text
Patches:
Index: manuscripts/AGPU/paper.txt
diff -u manuscripts/AGPU/paper.txt:1.5 manuscripts/AGPU/paper.txt:1.6
--- manuscripts/AGPU/paper.txt:1.5 Tue Apr 8 06:36:02 2003
+++ manuscripts/AGPU/paper.txt Tue Apr 8 06:39:27 2003
@@ -4,27 +4,29 @@
should be recognizable by users.
The procedurally generated unique textures are used as a
backgrounds to documents for visualization of document identity.
-
-The perceptually designed
-algorithm runs, after the random seeding and setup stages,
-entirely on the fragment pipeline of the GPU.
-
-We present a perceptually designed hardware-accelerated algorithm for
-generating unique background textures for distinguishing documents.
In our approach, each document has
-a different, easily distinguishable background texture. The user can
+a different, easily distinguishable background texture.
+The user can
thus identify an item at a glance, even if only a *fragment* of the
item is shown, without reading the title (which the fragment may not
-even show). The user should be able to learn the textures of the most
+even show).
+The user should be able to learn the textures of the most
often visited documents, as per Zipf's law.
See figxupdfdiag.
-
An initial experiment has shown that the generated textures are indeed
recognizable.
-One major goal for the implementation is to support complicated
-mappings between paper and screen coordinates, such as fisheye
-distortion. To make this simple, all processing when rendering the
+The perceptually designed
+algorithm runs, after the random seeding and setup stages,
+entirely on the fragment pipeline of the GPU, in order
+to allow
+complicated
+mappings
+such as fisheye
+distortion
+between paper and screen coordinates.
+
+To make this simple, all processing when rendering the
background texture must be done on the fragment level after the
texture accesses, i.e., we cannot use procedural geometry.
- [Gzz-commits] manuscripts/AGPU paper.txt, Janne V. Kujala, 2003/04/07
- [Gzz-commits] manuscripts/AGPU paper.txt, Janne V. Kujala, 2003/04/07
- [Gzz-commits] manuscripts/AGPU paper.txt, Janne V. Kujala, 2003/04/08
- [Gzz-commits] manuscripts/AGPU paper.txt,
Tuomas J. Lukka <=
- [Gzz-commits] manuscripts/AGPU paper.txt, Tuomas J. Lukka, 2003/04/08
- [Gzz-commits] manuscripts/AGPU paper.txt, Tuomas J. Lukka, 2003/04/08
- [Gzz-commits] manuscripts/AGPU paper.txt, Tuomas J. Lukka, 2003/04/08
- [Gzz-commits] manuscripts/AGPU paper.txt, Tuomas J. Lukka, 2003/04/08
- [Gzz-commits] manuscripts/AGPU paper.txt, Janne V. Kujala, 2003/04/14
- [Gzz-commits] manuscripts/AGPU paper.txt, Tuomas J. Lukka, 2003/04/14
- [Gzz-commits] manuscripts/AGPU paper.txt, Tuomas J. Lukka, 2003/04/14
- [Gzz-commits] manuscripts/AGPU paper.txt, Tuomas J. Lukka, 2003/04/14
- [Gzz-commits] manuscripts/AGPU paper.txt, Tuomas J. Lukka, 2003/04/14