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[Gzz] Tjl(10th)
From: |
Tuomas Lukka |
Subject: |
[Gzz] Tjl(10th) |
Date: |
Tue, 10 Sep 2002 21:25:28 +0300 |
User-agent: |
Mutt/1.4i |
Stencil stuff, discovering a nasty NVIDIA driver bug: depth and stencil tests
affect each other really badly. So we'll have to use stencils without depth for
now;
luckily, for the demos this can probably be done.
Also, thinking about drawing the cutaway shapes (Jvk: please read carefully,
I'd like you to think about this one a little). What we want is to use a texture
to define the stencil shape as a square with two irregular edges. This is simple
with e.g. three quads, using (alpha - texture alpha ) as the alpha through
register combiners and then using alpha_test to discard some fragments. However,
the problem is that I want to draw an about two-pixel thick edge for the whole
shape.
It *should* be doable by just drawing approx. the same quads but getting the
border
right for the irregular parts is difficult. Do we need to create a special
texture with
some extra info in a different component? At least that way it *can* be done.
Tuomas
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