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Re: [Gzz] GL bugs


From: Benja Fallenstein
Subject: Re: [Gzz] GL bugs
Date: Sat, 14 Sep 2002 11:30:40 +0200
User-agent: Mozilla/5.0 (X11; U; Linux i686; en-US; rv:1.0.0) Gecko/20020615 Debian/1.0.0-3

Tuomas Lukka wrote:

1) The clipping of text vobs is interpolated wrongly: When not interpolating, everything is fine; when the interpolation starts, everything is visible; during the interpolation, the visible area shrinks until in the end the clipping is correct again (i.e., the clipped area is interpolated from being around the whole text-- rendering everything to be visible-- to being around the padded rect inside the cell, which is the correct clipping area)

This sounds like there are two coordinate systems with the same key?


They are inside each other, so they must not be interpolated like that even if they have the same key... Besides, reading the code, no: they don't have the same key.

2) The depth buffer stuff doesn't seem to be working; the depth ordering of overlapping cells is wrong in about 50% of the cases (i.e., seems unrelated to the actual depth...). To try, you can create the following structure:


A  E--D
|     |
B-----C

where A,B,C,D,E are cells; A and E will overlap.

Ah, the problem there is that currently we're disabling DEPTH_TEST
for stenciling. Could you make a demo/nic demo of this?


I'll try.

- Benja





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