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[Gzz] PEG w2sx


From: Tuomas Lukka
Subject: [Gzz] PEG w2sx
Date: Sat, 9 Nov 2002 15:48:59 +0200
User-agent: Mutt/1.4i

=============================================================
PEG w2sx--tjl: Replace w, h in most places by sx and sy
=============================================================

:Author:   Tuomas Lukka
:Date:     $Date: 2002/11/01 13:15:56 $
:Revision: $Revision: 1.1 $
:Status:   Current

Many places in the API use w and h like ::

    abstract public int ortho(int into, float depth, float x, float y, float w, 
float h);

in VobCoorder. This is not right, in the light of the new box coordinate system.
Most instances of w and h should be renamed to sx and sy.

Issues
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Changes
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No semantic changes; just a name clarification.

Pretty trivial.




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