help-gnu-emacs
[Top][All Lists]
Advanced

[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]

Multibyte chars [was Re: multiple inserts within skeletons]


From: Harry Putnam
Subject: Multibyte chars [was Re: multiple inserts within skeletons]
Date: Wed, 07 May 2003 20:24:32 GMT
User-agent: Gnus/5.09002 (Oort Gnus v0.20) Emacs/21.3.50 (gnu/linux)

Oliver Scholz <alkibiades@gmx.de> writes:

  Going to the subject of multibyte chars instead of the original
topic of skeletons for a moment:

> Harry Putnam <hgp@sbcglobal.net> writes:
>
>> Oliver Scholz <alkibiades@gmx.de> writes:
>>
>> Oliver... I must have some language setting that will help me read
>> your response.  I see quite a lot of unusual chars, back slashes and
>> three diget number in your text.
> [...]
>
> That sounds as if the text is interpreted as unibyte text. What is the
> value of `enable-multibyte-characters' in this buffer? -- But if it is
> t, what does `C-u C-x =' return with point on such a character?

Oliver... Sorry I took so long to reply here.

Since its been so long since this thread was current..  The response
of yours referenced abouve is:
  Message-ID: <usms1uvdb.fsf@ID-87814.user.dfncis.de>

About `enable-multibyte-characters': In that buffer the value is `nil'
but I ran into something I don't understand trying to set it to `t'.

M-x set-variable enable-multibyte-characters t

Gives me: 
  Variable enable-multibyte-characters is read-only

I don't recall ever seeinig that message come up when setting a var before.

C-u C-x =  on a character that looks like an `a' with two small dots
over it followed by slash (\)200\234current date(a with dots)\200\235

  character: รข (0342, 226, 0xe2)
    charset: eight-bit-graphic (8-bit graphic char (0xA0..0xFF))
 code point: 226
     syntax:    which means: whitespace
   category:
buffer code: 0xE2
  file code: 0xE2 (encoded by coding system utf-8)
       font: -Adobe-Courier-Bold-R-Normal--14-100-100-100-M-90-ISO8859-1


reply via email to

[Prev in Thread] Current Thread [Next in Thread]