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From: | James Moliere |
Subject: | thnking about an Octave Game Engine... |
Date: | Sun, 8 Feb 2009 08:33:52 -0800 |
Hello, I’ve been thinking about an Octave game engine where it’s
primarily written in C++ and uses an Octave interpreter. The C++ aspect
of the game would have threads represent events and display so when mouse/key
clicks are captured, events can be redirected to Octave methods. To me, Octave seems to be THE best tool for a 3D game engine
and/or simulation engine just because of the vast numbers of graduates in
Physics/Math/Engineering are by far more likely to understand Octave than any
other computer language on the market today. I can’t say that I will write such a program but I
really would like some of the game-engine features that exist in 3D games.
I will very likely create the features I need. Here’s my observation Pros: Many graduates will have the
ability to develop it as well as very likely to have advanced features early in
development Octave is the most natural development
language for 3D algorithms. Cons: ONLY single threaded Octave engine –
synchronization could be a huge problem. No 3D-Primitives or 3D model
support Lots of development is needed. Octave
is not object oriented so it won’t be a good simulation language. Octave
may be too slow. If anyone can shoot down my observations or add to the list
above, I’d appreciate it. James |
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