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Re: Design principles and ethics
From: |
Pierre THIERRY |
Subject: |
Re: Design principles and ethics |
Date: |
Tue, 2 May 2006 01:55:20 +0200 |
User-agent: |
Mutt/1.5.11+cvs20060403 |
Scribit Bas Wijnen dies 02/05/2006 hora 01:04:
> > Either you or I have misunderstood something in how a constructor
> > works. I had understood that the constructor is given a set of
> > capabilities along with the process it will instantiates. This
> > capabilities could be out of reach for the instantiator.
> Yes, but those capabilities are inserted by the parent. In the case
> of trivial confinement, this is the same process as the instantiator.
Not at all. They are inserted by the contructor.
Example: I install a game somewhere, and create and constructor for it.
I give the constructor a capability to the score file, and seal the
constructor.
Now when the game is executed, it has a capability the user has not, and
it cannot grasp the capability from the game running.
Quickly,
Nowhere man
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- Re: Design principles and ethics, Bas Wijnen, 2006/05/01
- Re: Design principles and ethics, Bas Wijnen, 2006/05/01
- Re: Design principles and ethics, Jonathan S. Shapiro, 2006/05/01
- Re: Design principles and ethics, Pierre THIERRY, 2006/05/01
- Re: Design principles and ethics, Jonathan S. Shapiro, 2006/05/01
- Re: Design principles and ethics, Bas Wijnen, 2006/05/01
- Re: Design principles and ethics, Pierre THIERRY, 2006/05/01
- Re: Design principles and ethics, Bas Wijnen, 2006/05/01
- Re: Design principles and ethics,
Pierre THIERRY <=
- Re: Design principles and ethics, Bas Wijnen, 2006/05/02
- Re: Design principles and ethics, Pierre THIERRY, 2006/05/02
- Re: Design principles and ethics, Tom Bachmann, 2006/05/02
- Re: Design principles and ethics, Bas Wijnen, 2006/05/02
- Re: Design principles and ethics, Jonathan S. Shapiro, 2006/05/02
- Re: Design principles and ethics, Jonathan S. Shapiro, 2006/05/01
RE: Design principles and ethics, Christopher Nelson, 2006/05/01
RE: Design principles and ethics, Christopher Nelson, 2006/05/01