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Re: moving colliding rests
From: |
Jonatan Liljedahl |
Subject: |
Re: moving colliding rests |
Date: |
Wed, 7 Dec 2005 18:25:57 -0200 |
You mean that I could do a \restsUp for all colliding rests manually? I
was hoping there was a way to automagically handle such collissions,
just as it's already done (?) with two voices on the same staff with
\voiceOne and \voiceTwo, but disabling stem direction.
Mats Bengtsson <address@hidden> wrote:
> Why not simply define a macro like
> restsUp = {
> \override Rest #'direction = #UP
> \override MultiMeasureRest #'staff-position = 1
> }
>
> /Mats
>
> Jonatan Liljedahl wrote:
>
> >I have a little special case where I need to enter music as two
> >voices. The thing is that the second voice is not a real voice but
> >just a layer that shows a pitch with a parenthesized note-head. I
> >have made everything but noteheads transparent in this voice.
> >
> >But sometimes there's a rest in the first voice that collides with
> >the parenthesized note-head, in that case I want the rest to be
> >moved up just as if I had put \voiceOne and \voiceTwo in the two
> >voices... But If I do that, then all stems directions are forced
> >up/down and also rest positions are changed even when there are no
> >colliding stuff.
> >
> >It seems like \override Rest #'Y-offset = #0 fixed that, at least it
> >looks like rests are changed only when they collides with the second
> >voice noteheads... But the stem direction is still forced, so I tried
> >to make my own make-voice-props-set scheme function like this, where
> >I removed all grobs but Rests in the set-direction-loop (I think):
> >
> >#(define (my-make-voice-props-set n)
> > (make-sequential-music
> > (append
> > (map (lambda (x) (make-grob-property-set x 'direction
> > (if (odd? n) -1 1)))
> > '(Rest))
> > (list
> > (make-grob-property-set 'NoteColumn 'horizontal-shift (quotient
> > n
> >2)) (make-grob-property-set 'MultiMeasureRest 'staff-position (if
> >(odd? n) -4 4 ))))))
> >
> >And then I call it with
> >
> >#(context-spec-music (my-make-voice-props-set 0) 'Voice)
> >
> >instead of \voiceOne
> >
> >But nothing happens! It's just as if there was no \voiceOne or
> >equivalent... Any tips? What am I missing?
> >
> >/Jonatan -=( http://kymatica.com )=-
> >
> >
> >_______________________________________________
> >lilypond-user mailing list
> >address@hidden
> >http://lists.gnu.org/mailman/listinfo/lilypond-user
> >
> >
>
> --
> =============================================
> Mats Bengtsson
> Signal Processing
> Signals, Sensors and Systems
> Royal Institute of Technology
> SE-100 44 STOCKHOLM
> Sweden
> Phone: (+46) 8 790 8463
> Fax: (+46) 8 790 7260
> Email: address@hidden
> WWW: http://www.s3.kth.se/~mabe
> =============================================
>
>
/Jonatan -=( http://kymatica.com )=-