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Re: GUI


From: Graham Percival
Subject: Re: GUI
Date: Fri, 18 Dec 2009 09:44:07 +0000
User-agent: Mutt/1.5.18 (2008-05-17)

On Fri, Dec 18, 2009 at 09:59:17AM +0100, David Kastrup wrote:
> Kees van den Doel <address@hidden> writes:
> 
> > Of course there is nothing really wrong with the current website.
> > Most people will want to just download lilypond and try it out; who
> > has time to read all the crap on a product's website?  Once they've
> > clicked on the downloaded icon on their screen something reasonable
> > should happen.

Oh, I agree.  Now which competent programmer is going to sit down
and do the 150 hours (estimated) to make this happen?  (if you
think the estimate is too big, remember that we support multiple
operating systems, and tieing whatever program(s) were written
into the build system will be a nontrivial undertaking)

If wishes were fishes, I could re-open the Atlantic cod fishery
all by myself.

> So the question is what action from the clicking on the "downloaded
> icon" will be the fastest leading to the average unsuspecting user
> writing and processing their first "Michael row the boat ashore" kind of
> file.

The *first* question is "how do we discourage people who don't
want lilypond from downloading it?"  Some people don't get text
input, and will never take the time to learn.  Such as my mother,
for example.

In the old website, it's not obvious that lilypond requires text
input.  It's not obvious that there's a front-end which *doesn't*
require text input (Denemo).  In the new website, I've done
everything short of using javascript to make sure people read
_Text input_ *before* they download anything.

Cheers,
- Graham




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