[Top][All Lists]
[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]
Re: Appreciation / Financial support
From: |
David Kastrup |
Subject: |
Re: Appreciation / Financial support |
Date: |
Sun, 03 Jun 2012 20:29:24 +0200 |
User-agent: |
Gnus/5.13 (Gnus v5.13) Emacs/24.1.50 (gnu/linux) |
Joseph Rushton Wakeling <address@hidden> writes:
> On 03/06/12 17:44, David Kastrup wrote:
>> I don't want to remove "as much C++ as possible". That's about as
>> useful as to remove "as much C as possible" from Emacs. The point is to
>> consider C++ as the building language for primitives, and tie together
>> the primitives in Scheme.
>
> OK, I misinterpreted your remarks somewhat. I had read them as
> meaning that (besides re-architecting things so that control flow
> etc. was organized from within Scheme) you wanted to strip out the
> object-oriented side of things and move that over to Scheme, so that
> what was currently C++ would be pared back to being fairly pure C.
Well, the code written in C++ needs to stay manageable as well. If you
take a look at Goops, you have considerable leeway for adding a Scheme
OO layer modeled along an existing C++ layer.
As I said, I am going through the context/property system, and I don't
intend to change the C++ code using it significantly (well, there will
be a number of macros redefined and obviously things like
context-property.cc and other stuff _implementing_ those interfaces are
bound to go). But there are things like a "let's implement the Ambitus
engraver as an example in Scheme" project that are sort of an academic
exercise because of hand-cranking a lot of stuff. And there are a few
examples in snippets and/or regtests that actually use Goops, and they
are ad-hoc-ing some artificial and arbitrary structures together that
make understanding matters harder for the average reader.
If the context/property system has a _natural_ Goops/Scheme interface,
then you have an object oriented _framework_ you can get into. Doing a
full-featured engraver in Scheme, including interfaces, grobs, mobs,
event-classes, whatever, is then just an exercise of following existing
practice and using existing structures and mechanisms. You don't need
to make it all up. Learning how to _use_ stuff is orders of magnitude
easier than learning how to _invent_ stuff.
Most importantly: you don't need to make design decisions.
--
David Kastrup
- Re: Appreciation / Financial support, (continued)
- Re: Appreciation / Financial support, Janek Warchoł, 2012/06/02
- Re: Appreciation / Financial support, Graham Percival, 2012/06/02
- Re: Appreciation / Financial support, Janek Warchoł, 2012/06/02
- Re: Appreciation / Financial support, David Kastrup, 2012/06/02
- Re: Appreciation / Financial support, Valentin Villenave, 2012/06/02
Re: Appreciation / Financial support, Joseph Rushton Wakeling, 2012/06/03
Re: Appreciation / Financial support, Jeff Barnes, 2012/06/04
- Re: Appreciation / Financial support, David Kastrup, 2012/06/04
- Re: Appreciation / Financial support, Tim McNamara, 2012/06/04
- Re: Appreciation / Financial support, Jeff Barnes, 2012/06/04
- Re: Appreciation / Financial support, Tim Roberts, 2012/06/04
- Re: Appreciation / Financial support, Jeff Barnes, 2012/06/04
- Re: Appreciation / Financial support, David Kastrup, 2012/06/04
Re: Appreciation / Financial support, Ivan Kuznetsov, 2012/06/11