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From: | tisimst |
Subject: | Re: Accessing Context Properties |
Date: | Thu, 25 Feb 2016 12:02:46 -0700 (MST) |
Hi Abraham,On Feb 25, 2016, at 12:28 PM, tisimst <[hidden email]> wrote:I'm asking this because I know that if I can get my hands on a grob, I know how to access its properties (with ly:grob-property) and use that property's value to make a change if I want (e.g., with ly:grob-set-property!). I just don't know the equivalent process for getting my hands on a context to access its properties. I know there's ly:context-property, but I just don't have as much experience with it as normal grobs.You may want a custom engraver, as they have access to contexts and context properties.As I understand it there are three main ways of intervening:1. music functions (and scheme, void, and markup functions)2. custom engravers3. grob property callback procedures1: let you do fancy things with the input, early on, before LilyPond processes it3: let you do things with graphical output very late in the game2: are earlier than 3, exist within contexts and thus have access to context properties (and can do things with grobs as well like with 3)As far as I know context properties can’t be accessed from a grob callback and not from music functions as David has said. So that leaves custom engravers (although I don’t really know how \applyContext fits into this).Maybe that helps?
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