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Re: [Linphone-developers] CallKit integration
From: |
Gautier Pelloux-Prayer |
Subject: |
Re: [Linphone-developers] CallKit integration |
Date: |
Mon, 29 Aug 2016 10:06:45 +0200 |
Hi,
Indeed I played a bit with it, but it requires more work specially with
mediastreamer2 as you stated, plus some UI to fix. I won't have time to do more
on that unfortunately, but I believe this would be great to have this
integration (any patch welcome for sure!).
BR,
Gautier Pelloux-Prayer
Software Engineer @ Belledonne Communications
> On 28 Aug 2016, at 09:21, Henrik Husted <address@hidden> wrote:
>
> Hello
>
> I would also like to know more about your plans for CallKit integration.
> I’ve hooked up the UI part just to get a feeling of how it all works. I saw
> some issues where the audio stream got paused on an incoming GSM call but I
> haven’t had time to investigate.
>
> rgds
> Henrik
>
>> On 26 Aug 2016, at 19:58 , Eli Burke <address@hidden> wrote:
>>
>> Gautier,
>>
>> I saw you started to experiment with CallKit integration in a branch of
>> Linphone core. Do you anticipate continuing this work?
>>
>> It seems like it will be easy but there is one issue that worries me.
>> CallKit requires that iOS activate and de-activate the audio session. This
>> is mentioned in the WWDC talk here:
>> https://developer.apple.com/videos/play/wwdc2016/230/ at the 15:20 mark.
>>
>> I believe that mediastreamer currently has full control over the audio
>> session and does not expose any way to configure the audio session, or start
>> and stop the audio. Is this correct?
>>
>> Thanks,
>> Eli
>>
>>
>>
>>
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