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Re: [liquidwar-user] Hey all & some maps


From: Christian Mauduit
Subject: Re: [liquidwar-user] Hey all & some maps
Date: Sat, 24 Dec 2011 03:03:25 +0100
User-agent: Mozilla/5.0 (X11; U; Linux x86_64; en-US; rv:1.9.2.24) Gecko/20111114 Icedove/3.1.16

Hi,

Some of these maps are available for LW6 now:

http://download.savannah.gnu.org/releases/liquidwar6/0.0.13beta/

I really do like "Spheral Cube", love the psychedelic colors and the
simple yet interesting gameplay. BTW Joey, you might be interested in
setting up some tunnels for the "ultramultiroom" one, using several
layers in LW6 could yield good results I think.

The 5 maps I put in LW6 have also been put in LW5 upstream package,
they'll ship with it when 5.6.5 is out (of the LW5 branch).

Have a nice day,

Christian.

PS: I did not test the other levels yet, it's coming ;)

On 12/04/2011 12:41 PM, Joey Dodson wrote:
> Hey all,
> 
> First of all, kudos to all of the devs and contributors to this
> amazingly addictive game!
> 
> Secondly, I have a few maps I thought I'd share now that I've stopped
> making them (for now?). I did have a question about the titles. All of
> my maps are just showing up with a generic name like 'custom map 1, 2,
> et c.' rather than using the file title. I'm not really sure how to
> remedy this. Did I miss some instructions?
> 
> Also, consider all of these maps to be licensed under Creative
> Commons(?) or whichever applicable copyright allows anyone to use,
> distribute, modify, et c. all of the images/files. Though actually, I
> used source material for at least some of the maps, but I'd assume
> since I put original work into modifying them that they're considered
> new works? I'm not an expert though, so feel free to let me know if
> any of them are somehow illegal or anything. Essentially, feel free to
> use them, unless you're not free to use them ;P
> 
> On playing them, my maps tend to be quite big (except a couple of the
> first ones). You'll want to either a) set your time limits up and/or
> b) just shrink some of these down a bit to make them more manageable.
> I find the epicness of a larger scale map makes for a little different
> kind of game-play.
> 
> Without further ado, here are the maps & textures I've made (for LW5)
> over the past few months. :)
> 
> Best regards,
> Joey
> Psyforce
> 
> p.s. If you have any questions, would like to see my production files
> (GIMP files), want the maps in a different package format (.zip, et
> c.), or anything else, let me know!
> 
> p.p.s. I seem to have some trouble sending a *.tar.gz archive with my
> maps to the list. The file is about 8MB...
> 
> _______________________________________________
> liquidwar-user mailing list
> address@hidden
> https://lists.nongnu.org/mailman/listinfo/liquidwar-user
> 
> 


-- 
Christian Mauduit - http://www.ufoot.org/                    ___ __/\__
Liquid War 6 - http://www.gnu.org/software/liquidwar6/      / _")\~ \~/
Mouette & Charbons - http://mouetteetcharbons.tumblr.com/ _/ /   /_ o_\
Ultrafondus - http://www.ultrafondus.net/                (__/      \/



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