[Top][All Lists]
[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]
[Metacosm-dev] Rock Paper Scissors
From: |
shinjisfriend |
Subject: |
[Metacosm-dev] Rock Paper Scissors |
Date: |
Sun, 8 Sep 2002 22:31:02 +0200 (CEST) |
Hi all,
The Rock Paper Scissors game is on its way...
The commands : attack entityId [rock|paper|scissors]
defend entityId [rock|paper|scissors]
(another idea for defend ?, Benoit thinks it does not sound ok)
The output of the game is described using ActionStimuli. (Cut & paste from
Action Tell if i remember correctly)
If the attacked entity does nothing, the attacker wins after a timeout of 10
quanta.
To make the game more playable, I will try to clean the perceptions memory and
prevent the output of repeating itself too much. This means working in the
BasicController and maybe in Perceptions
Regards,
Horus
-------------------------------------------------------------
NetCourrier, votre bureau virtuel sur Internet : Mail, Agenda, Clubs, Toolbar...
Web/Wap : www.netcourrier.com
Téléphone/Fax : 08 92 69 00 21 (0,34 TTC/min)
Minitel: 3615 NETCOURRIER (0,15 TTC/min)
[Prev in Thread] |
Current Thread |
[Next in Thread] |
- [Metacosm-dev] Rock Paper Scissors,
shinjisfriend <=