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Re: [Metacosm-dev] Informal IRC meeting summary 10/9/03


From: Chris Laprun
Subject: Re: [Metacosm-dev] Informal IRC meeting summary 10/9/03
Date: Mon, 27 Oct 2003 16:42:06 -0500


On Oct 10, 2003, at 3:50 AM, Cyril Hansen wrote:

Yesterday, three of us (Elkine, Oumph, Horus) hold an informal meeting on irc. We discussed motivation, schedule and developer availability problems as well
as technical choices. Feel free to skip until the end for a summary,
especially if you are offended by my English.

Motivation:

It appears that we are still motivated by the completion of the milestones, as they were described on the web. Oumph said he was mainly interested in the server side, aka simulation model. Elkine expressed willingness to work on a
(graphical) client or editor, and was eager to work with another
language&library than Java. I just said that I would like our milestones objectives to be more graphical, more fun, to be able to do some cool demos, a
la World Forge.


Hmmm.... I thought I'd chime in with my $.02...

As far as I am concerned, I don't see metacosm as relevant anymore. The less ambitious new goals render the project pretty much similar to a number of other ones out there. If you want to use C++ and remove the framework aspects of the project, join one of the gazillion MMORPG projects that already do that. Why start a new one?

Another relevant issue is the point made by Julien. Java is more and more used in the gaming space. Actually, it seems that metacosm is retrograde with respect to what's going on in the industry. When everyone was doing stuff in C++, we chose Java. Now that people are starting to realize that Java is not so bad, you want to go back to C++? This change of heart is four years late! Not really an inspired choice... But, then again, choosing to develop yet another mmorpg is not that original either.

In short, I am not very confident about metacosm's future. To parallel Jansel's point, I stopped bothering about metacosm because it wasn't fun anymore: too many communication problems, licensing issues, etc... The future is not in MMORPG as they are right now but in the next generation in particular in the mobile space. I don't see any opportunities for us to create something interesting out of another client/server project, at least not as it is currently defined with the new stated goals. There are more mature projects out there with more experienced developers for that kind of stuff. How do you intend to provide something of value in this crowded space? How would you convince me that it can still be fun to work on metacosm? I really want to know...

Best,
UBiK





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