nel-all
[Top][All Lists]
Advanced

[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]

[Nel] stickObject problem


From: Robert Bjarnason
Subject: [Nel] stickObject problem
Date: Tue, 9 Apr 2002 09:21:57 -0700

Hi,

I'm having a strange problem with stickObject.  Different
objects are animated in different distance from the
Skeleton walking.  I've not been able to find a pattern
in it.  Sometimes objects follow kind of close to the
skeleton but sometimes further away.  I can see that the
objects are being animated by the bone I ask it to but
there is always offset so the stick objects are not in
the good position.

I've got the pivot points and object local xyz in the
right place, I think.

Here is the code I use:

entity.RightHandInstance = Scene->createInstance (meshName);
entity.Skeleton->stickObject(entity.RightHandInstance, 
entity.Skeleton->getBoneIdByName("bip_ L Finger1"));

Can you give me any hints about what I'm doing
wrong?

Could it be scaling issues with my Skeleton?

Thanks,
Robert Bjarnason





reply via email to

[Prev in Thread] Current Thread [Next in Thread]