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[Octave-bug-tracker] [bug #32980] for backend FLTK, real is used for axe
From: |
Michael Godfrey |
Subject: |
[Octave-bug-tracker] [bug #32980] for backend FLTK, real is used for axes. double should be used |
Date: |
Fri, 22 Apr 2011 16:46:26 +0000 |
User-agent: |
Mozilla/5.0 (X11; Linux x86_64; rv:2.0) Gecko/20100101 Firefox/4.0 |
Follow-up Comment #10, bug #32980 (project octave):
Thanks Rik.
Since choice 1 would be at best unreliable I agree that
choice 2 is better, and easier. It may be appropriate
to issue the warning at a value less than realmax("single")
and change the message to read something like "axis
and data values near realmax("single") or realmin("single")
may produce incorrect plots due to overflow/underflow"
And, your elimination of for loops is appropriate, of
course. I try to do that too, but this code was a quick
test and copied from similar loops in axis.m...
Rounding to zero may be right, too.
Michael
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- [Octave-bug-tracker] [bug #32980] for backend FLTK, real is used for axes. double should be used, Michael Godfrey, 2011/04/02
- [Octave-bug-tracker] [bug #32980] for backend FLTK, real is used for axes. double should be used, Michael Godfrey, 2011/04/03
- [Octave-bug-tracker] [bug #32980] for backend FLTK, real is used for axes. double should be used, Michael Godfrey, 2011/04/04
- [Octave-bug-tracker] [bug #32980] for backend FLTK, real is used for axes. double should be used, Rik, 2011/04/04
- [Octave-bug-tracker] [bug #32980] for backend FLTK, real is used for axes. double should be used, Michael Godfrey, 2011/04/05
- [Octave-bug-tracker] [bug #32980] for backend FLTK, real is used for axes. double should be used, Michael Godfrey, 2011/04/20
- [Octave-bug-tracker] [bug #32980] for backend FLTK, real is used for axes. double should be used, Rik, 2011/04/21
- [Octave-bug-tracker] [bug #32980] for backend FLTK, real is used for axes. double should be used, Michael Godfrey, 2011/04/21
- [Octave-bug-tracker] [bug #32980] for backend FLTK, real is used for axes. double should be used, Michael Godfrey, 2011/04/22
- [Octave-bug-tracker] [bug #32980] for backend FLTK, real is used for axes. double should be used, Rik, 2011/04/22
- [Octave-bug-tracker] [bug #32980] for backend FLTK, real is used for axes. double should be used,
Michael Godfrey <=
- [Octave-bug-tracker] [bug #32980] for backend FLTK, real is used for axes. double should be used, Michael Godfrey, 2011/04/23
- [Octave-bug-tracker] [bug #32980] for backend FLTK, real is used for axes. double should be used, John W. Eaton, 2011/04/25
- [Octave-bug-tracker] [bug #32980] for backend FLTK, real is used for axes. double should be used, Michael Godfrey, 2011/04/25