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[Octave-bug-tracker] [bug #32980] for backend FLTK, real is used for axe
From: |
Rik |
Subject: |
[Octave-bug-tracker] [bug #32980] for backend FLTK, real is used for axes. double should be used |
Date: |
Fri, 24 Feb 2012 20:14:48 +0000 |
User-agent: |
Mozilla/5.0 (X11; Ubuntu; Linux x86_64; rv:10.0.2) Gecko/20100101 Firefox/10.0.2 |
Follow-up Comment #19, bug #32980 (project octave):
Mapping the data seems fine. To get it to work I had to move the mapping of
{x,y,z}tick ahead of the for loop because the call to set (h, 'ydata', ydata)
updates the ylimits which are then wrong in the ymap function.
How were you thinking of implementing this? I just reread the discussion and
JWE seemed reluctant to put this in axes.m. You mentioned putting equivalent
code in __init_fltk__.cc?
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- [Octave-bug-tracker] [bug #32980] for backend FLTK, real is used for axes. double should be used, Ben Abbott, 2012/02/17
- [Octave-bug-tracker] [bug #32980] for backend FLTK, real is used for axes. double should be used, Michael Godfrey, 2012/02/18
- [Octave-bug-tracker] [bug #32980] for backend FLTK, real is used for axes. double should be used, Ben Abbott, 2012/02/24
- [Octave-bug-tracker] [bug #32980] for backend FLTK, real is used for axes. double should be used, Rik, 2012/02/24
- [Octave-bug-tracker] [bug #32980] for backend FLTK, real is used for axes. double should be used, Ben Abbott, 2012/02/24
- [Octave-bug-tracker] [bug #32980] for backend FLTK, real is used for axes. double should be used,
Rik <=
- [Octave-bug-tracker] [bug #32980] for backend FLTK, real is used for axes. double should be used, Ben Abbott, 2012/02/24
- [Octave-bug-tracker] [bug #32980] for backend FLTK, real is used for axes. double should be used, John W. Eaton, 2012/02/24
- [Octave-bug-tracker] [bug #32980] for backend FLTK, real is used for axes. double should be used, Ben Abbott, 2012/02/24