octave-bug-tracker
[Top][All Lists]
Advanced

[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]

[Octave-bug-tracker] [bug #40054] FLTK: incorrect Z-order stacking for m


From: Michael Godfrey
Subject: [Octave-bug-tracker] [bug #40054] FLTK: incorrect Z-order stacking for markers and images
Date: Tue, 17 Sep 2013 17:50:36 +0000
User-agent: Mozilla/5.0 (X11; Linux x86_64; rv:23.0) Gecko/20100101 Firefox/23.0

Follow-up Comment #2, bug #40054 (project octave):

The use of float in OpenGL is a pretty basic problem.
Since the data must be rescaled inside OpenGL in any
case, they could have allowed higher precision and then
rescaled before using the hardware which currently is
only float.

However, it appears that some of the problems described
in this report could be handled more smoothly if the
Octave code did a rescaling to some standard array
dimensions which are within float.  Then the offsets
would be easier to deal with and the problem of user
supplied data being outside the float range would go 
away.

People with more detailed knowledge of the internals of
OpenGL may have a better idea.


    _______________________________________________________

Reply to this item at:

  <http://savannah.gnu.org/bugs/?40054>

_______________________________________________
  Message sent via/by Savannah
  http://savannah.gnu.org/




reply via email to

[Prev in Thread] Current Thread [Next in Thread]