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[Octave-bug-tracker] [bug #48392] "shading" converts mesh to surf
From: |
Dan Sebald |
Subject: |
[Octave-bug-tracker] [bug #48392] "shading" converts mesh to surf |
Date: |
Sun, 3 Jul 2016 22:47:27 +0000 (UTC) |
User-agent: |
Mozilla/5.0 (X11; Ubuntu; Linux x86_64; rv:42.0) Gecko/20100101 Firefox/42.0 |
Follow-up Comment #2, bug #48392 (project octave):
Thanks Markus. Why would a white face color be treated as "no surface"?
Couldn't someone select a background color other than white and have the
surface white?
Also, the facecolor and edgecolor are independent. So it could be that there
is both a face and an edge. Say that is the case, then
+ set (hlist(!is_mesh), "facecolor", mode, "edgecolor", ec);
may be turning off the edge. Is that correct behavior?
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- [Octave-bug-tracker] [bug #48392] "shading" converts mesh to surf, Markus Mützel, 2016/07/03
- [Octave-bug-tracker] [bug #48392] "shading" converts mesh to surf, Markus Mützel, 2016/07/03
- [Octave-bug-tracker] [bug #48392] "shading" converts mesh to surf,
Dan Sebald <=
- [Octave-bug-tracker] [bug #48392] "shading" converts mesh to surf, Lachlan Andrew, 2016/07/03
- [Octave-bug-tracker] [bug #48392] "shading" converts mesh to surf, Lachlan Andrew, 2016/07/03
- Message not available
- [Octave-bug-tracker] [bug #48392] "shading" converts mesh to surf, Dan Sebald, 2016/07/04
- [Octave-bug-tracker] [bug #48392] "shading" converts mesh to surf, Markus Mützel, 2016/07/05
- [Octave-bug-tracker] [bug #48392] "shading" converts mesh to surf, Dan Sebald, 2016/07/05
- [Octave-bug-tracker] [bug #48392] "shading" converts mesh to surf, Markus Mützel, 2016/07/18