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[Octave-bug-tracker] [bug #47914] segfault with OpenGL patches and addre


From: Dmitri A. Sergatskov
Subject: [Octave-bug-tracker] [bug #47914] segfault with OpenGL patches and address sanitizer
Date: Tue, 12 Jul 2016 20:08:18 +0000 (UTC)
User-agent: Mozilla/5.0 (X11; Fedora; Linux x86_64; rv:47.0) Gecko/20100101 Firefox/47.0

Follow-up Comment #11, bug #47914 (project octave):


changeset:   22099:4c0f78b3c86f

I cannot complete the doc build if I compile with -fsanitize=address ; there
are too many leaks building voronoi.txt.
It gives up with 
SUMMARY: AddressSanitizer: 126332 byte(s) leaked in 2675 allocation(s).
Makefile:27702: recipe for target 'doc/interpreter/voronoi.txt' failed

(I had to set  ASAN_OPTIONS=new_delete_type_mismatch=0 or I get
SUMMARY: AddressSanitizer: new-delete-type-mismatch
(/lib64/libasan.so.3+0xc8b60) in operator delete(void*, unsigned long)
)

I could run 
ASAN_OPTIONS=new_delete_type_mismatch=0 ./run-octave --no-gui
and execute 'demo patch 2" w/ no problem after that)

This is on ccomputer with nvidia card:

glxinfo -B
name of display: :0
display: :0  screen: 0
direct rendering: Yes
Extended renderer info (GLX_MESA_query_renderer):
    Vendor: nouveau (0x10de)
    Device: NVC3 (0xdd8)
    Version: 11.2.2
    Accelerated: yes
    Video memory: 995MB
    Unified memory: no
    Preferred profile: core (0x1)
    Max core profile version: 4.1
    Max compat profile version: 3.0
    Max GLES1 profile version: 1.1
    Max GLES[23] profile version: 3.0
OpenGL vendor string: nouveau
OpenGL renderer string: Gallium 0.4 on NVC3
OpenGL core profile version string: 4.1 (Core Profile) Mesa 11.2.2
(git-5de088f)
OpenGL core profile shading language version string: 4.10
OpenGL core profile context flags: (none)
OpenGL core profile profile mask: core profile

OpenGL version string: 3.0 Mesa 11.2.2 (git-5de088f)
OpenGL shading language version string: 1.30
OpenGL context flags: (none)

OpenGL ES profile version string: OpenGL ES 3.0 Mesa 11.2.2 (git-5de088f)
OpenGL ES profile shading language version string: OpenGL ES GLSL ES 3.00

Please tell me if I am doing something wrong. I will try on different 
hardware later today.

Dmitri.
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