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[Octave-bug-tracker] [bug #48669] Segfaults at exit after using OpenGL-b
From: |
Dan Sebald |
Subject: |
[Octave-bug-tracker] [bug #48669] Segfaults at exit after using OpenGL-based toolkits in --no-gui mode |
Date: |
Tue, 2 Aug 2016 01:29:32 +0000 (UTC) |
User-agent: |
Mozilla/5.0 (X11; Ubuntu; Linux x86_64; rv:42.0) Gecko/20100101 Firefox/42.0 |
Follow-up Comment #3, bug #48669 (project octave):
octave:1> graphics_toolkit ('fltk')
octave:2> sombrero ()
panic: Segmentation fault -- stopping myself...
attempting to save variables to 'octave-workspace'...
save to 'octave-workspace' complete
Segmentation fault
OK, Qt then:
octave:1> graphics_toolkit ('qt')
octave:2> sombrero ()
octave:3> get (gcf (), '__gl_version__')
ans = 3.3.0 NVIDIA 340.96
octave:4> get (gcf (), '__gl_vendor__')
ans = NVIDIA Corporation
octave:5> get (gcf (), '__gl_renderer__')
ans = Quadro FX 4600/PCIe/SSE2
octave:6> exit
panic: Segmentation fault -- stopping myself...
Segmentation fault
Oh hey, pretty neat functions. So my new OS is using the graphics card for
rendering, no wonder rotating plots are so much faster now.
Well, I could try Nouveau or Gallium, but they are a bit of work to build.
Maybe I can try debugging for the Nvidia driver as well with some trial and
error.
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- [Octave-bug-tracker] [bug #48669] Segfaults at exit after using OpenGL-based toolkits in --no-gui mode, Dan Sebald, 2016/08/01
- [Octave-bug-tracker] [bug #48669] Segfaults at exit after using OpenGL-based toolkits in --no-gui mode, Mike Miller, 2016/08/01
- [Octave-bug-tracker] [bug #48669] Segfaults at exit after using OpenGL-based toolkits in --no-gui mode, John W. Eaton, 2016/08/01
- [Octave-bug-tracker] [bug #48669] Segfaults at exit after using OpenGL-based toolkits in --no-gui mode,
Dan Sebald <=
- [Octave-bug-tracker] [bug #48669] Segfaults at exit after using OpenGL-based toolkits in --no-gui mode, John W. Eaton, 2016/08/01
- [Octave-bug-tracker] [bug #48669] Segfaults at exit after using OpenGL-based toolkits in --no-gui mode, Dan Sebald, 2016/08/02
- [Octave-bug-tracker] [bug #48669] Segfaults at exit after using OpenGL-based toolkits in --no-gui mode, John W. Eaton, 2016/08/02
- [Octave-bug-tracker] [bug #48669] Segfaults at exit after using OpenGL-based toolkits in --no-gui mode, Dan Sebald, 2016/08/02
- [Octave-bug-tracker] [bug #48669] Segfaults at exit after using OpenGL-based toolkits in --no-gui mode, Dan Sebald, 2016/08/02
- [Octave-bug-tracker] [bug #48669] Segfaults at exit after using OpenGL-based toolkits in --no-gui mode, Dan Sebald, 2016/08/02
- [Octave-bug-tracker] [bug #48669] Segfaults at exit after using OpenGL-based toolkits in --no-gui mode, Dan Sebald, 2016/08/02
- [Octave-bug-tracker] [bug #48669] Segfaults at exit after using OpenGL-based toolkits in --no-gui mode, Dan Sebald, 2016/08/02
- [Octave-bug-tracker] [bug #48669] Segfaults at exit after using OpenGL-based toolkits in --no-gui mode, Rik, 2016/08/11
- [Octave-bug-tracker] [bug #48669] Segfaults at exit after using OpenGL-based toolkits in --no-gui mode, Dan Sebald, 2016/08/12