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[Octave-bug-tracker] [bug #45600] fonts displayed too small in gl-based
From: |
Hartmut |
Subject: |
[Octave-bug-tracker] [bug #45600] fonts displayed too small in gl-based plots |
Date: |
Wed, 16 Nov 2016 21:28:42 +0000 (UTC) |
User-agent: |
Mozilla/5.0 (X11; Ubuntu; Linux x86_64; rv:49.0) Gecko/20100101 Firefox/49.0 |
Follow-up Comment #15, bug #45600 (project octave):
I have just realized (see bug #49612, comment #2) that also the "plain"
pixelnumbers (wd and ht in commment #12 of this bug report here) will be
"un-real" on modern Windows systems. The factor between the real physical
pixel number, and the pixel number given by VERTZRES and HORZRES seems to get
scaled by Windows via the High-DPI setting (a scaling of 200% in the case of
bug #49612 under Win10). Only on my very old WinXP machine the wd and ht
values are returned correctly.
In this light, I think the Matlab decision is not so bad: to go for a fixed
"dpi" resolution of 96, and let the user decide (via his Windows high-dpi
setting / scaling) how "big" he wants to have his pixels.
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