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[Octave-bug-tracker] [bug #45494] Patches have spurious (antialising) li


From: Pantxo Diribarne
Subject: [Octave-bug-tracker] [bug #45494] Patches have spurious (antialising) lines in vector printout
Date: Wed, 19 Jul 2017 17:34:02 -0400 (EDT)
User-agent: Mozilla/5.0 (X11; Ubuntu; Linux x86_64; rv:53.0) Gecko/20100101 Firefox/53.0

Follow-up Comment #26, bug #45494 (project octave):

@Dan:
>> It makes more sense to put such effort into gl2ps to patch things back
together

I also though about that but think about 3D crossing patches:

clf ();
patch ([0 1 1], [0 1 0], [0 1 1], "r");
patch ([1 0 1], [0 1 0], [0 1 1], "b");
view (3);
print /tmp/foo.svg
open /tmp/foo.svg


I also though about that but one of the points of splitting polygons into
triangles is to handle color gradients. In this case it is unlikely that 2
neighbor triangles have the same color and there is nothing to pack back. 

PS: The relevant bug report for Inkscape is [1]. I know it looks like
off-topic but the discussion there is quite instructive. 

[1] https://bugs.launchpad.net/inkscape/+bug/170356

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