octave-bug-tracker
[Top][All Lists]
Advanced

[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]

[Octave-bug-tracker] [bug #44735] OpenGL patch outline has incorrect Z d


From: Pantxo Diribarne
Subject: [Octave-bug-tracker] [bug #44735] OpenGL patch outline has incorrect Z depth with respect to other patch fill colors
Date: Sun, 15 Oct 2017 17:23:37 -0400 (EDT)
User-agent: Mozilla/5.0 (X11; Ubuntu; Linux x86_64; rv:56.0) Gecko/20100101 Firefox/56.0

Follow-up Comment #6, bug #44735 (project octave):

The sample code from comment #4 now works like in Matlab, i.e there is no
overlapping line, but the original issue remains. 

The opengl renderer doesn't use depth sorting anymore when drawing pure 2D
plots. For patches drawn one after the other (see comment #4) this works well
since each outline is drawn right after its corresponding fill content. In the
original example there are 2 faces in one patch so the fill content is drawn
first (with 2 colors) and the outlines after.

    _______________________________________________________

Reply to this item at:

  <http://savannah.gnu.org/bugs/?44735>

_______________________________________________
  Message sent via/by Savannah
  http://savannah.gnu.org/




reply via email to

[Prev in Thread] Current Thread [Next in Thread]