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From: | Rik |
Subject: | [Octave-bug-tracker] [bug #53073] OpenGL color LUT seems incorrect after a print() for the Qt graphics toolkit |
Date: | Tue, 6 Feb 2018 12:31:02 -0500 (EST) |
User-agent: | Mozilla/5.0 (X11; Ubuntu; Linux x86_64; rv:55.0) Gecko/20100101 Firefox/55.0 |
Follow-up Comment #2, bug #53073 (project octave): LUT usually stands for Look Up Table. @Dan: Could you create at even clearer example. This might work. close all graphics_toolkit qt hp = patch ('facecolor', 'm'); # Record screen capture of just Qt plot window print test.pdf # Record screen capture of just Qt plot window We should be able to use a color picker to get the exact RGB values and see what sort of difference there is. Also, does something like refresh() work to change the color back? Or is it only a command or movement (such as window resizing) that causes the correct color to return? If you use software rendering rather than Nvidia, do you still see the same result? _______________________________________________________ Reply to this item at: <http://savannah.gnu.org/bugs/?53073> _______________________________________________ Message sent via/by Savannah http://savannah.gnu.org/
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