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Re: graphics issues (was: Re: moving toward a 3.0 release)


From: Sebastien Loisel
Subject: Re: graphics issues (was: Re: moving toward a 3.0 release)
Date: Fri, 29 Sep 2006 15:02:53 -0400


I agree that these little details, while each may seem like a simple
problem, add up to a major headache, especially given that the code
already exists in other places (gnuplot, plplot, NCAR graphics, etc.).

Ok, what Bill said is that given a back-end that can draw lines, triangles and text, the rest he's taken care of. If that's the case then you don't need anything over OpenGL, and you'll probably just create problems for yourself if you do use something else. That's my professional opinion.

Even if you didn't use Bill's code, there's an advantage to having the tick and label placement logic in .m files. You're the one who kept asking me for the least amount of stuff to be done in C++ as possible, and the most possible in .m files.

Sebastien Loisel


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