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Re: graphics and OpenGL rendering
From: |
Shai Ayal |
Subject: |
Re: graphics and OpenGL rendering |
Date: |
Thu, 27 Dec 2007 20:15:58 +0200 |
> > > > I don't have a developer access to it, so I would have to send you
> > > > patches. But that's not a problem. The code I have for the moment
> > > > is still experimental. I defined a graphics_renderer base class that
> > > > defines the rendering interface and performs common tasks. The
> > > > OpenGL rendering is implemented in a derived class that takes
> > > > the octave graphics properties and render them using OpenGL
> > > > (this leaves the possibility for other type of renderers). I can send
> > > > you the code if you want.
> > > Please send me the code.
> >
> > Attached (note that it's still experimental). The full rendering code
> > exists in java form here:
> > http://octave.svn.sourceforge.net/viewvc/octave/trunk/octave-forge/extra/jhandles/src/org/octave/graphics/GLRenderer.java?revision=4425&view=markup
Michael, you seem to be on top of this, and your code, once converted
to c++, will be able to do almost everything needed, so maybe we
should make it the basis for the backend code, while I will
concentrate on adding properties and adding types to properties in
octave, and also on adding FLTK support ?
Shai