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Re: Graphics properties as objects
From: |
Michael Goffioul |
Subject: |
Re: Graphics properties as objects |
Date: |
Sat, 29 Dec 2007 22:24:14 +0100 |
On 12/29/07, John W. Eaton <address@hidden> wrote:
> OK. Are you planning to make all the properties the same type? I
> don't think we want to do that. Can you outline the class hierarchy
> that you have in mind?
What I had in mind is something similar as octave_value. The interface
class is common, but the representation classes are different. Something
more or less like the following:
class base_graphics_property;
class string_property : public base_graphics_property
{
public:
string_property& operator= (const octave_value& v)
{
if (v.is_string ())
str = v.string_value ();
else
error ("invalid string property value");^
return *this;
}
private:
std::string str;
};
class graphics_property
{
public:
graphics_property (base_graphics_property *p)
: rep (p) { }
graphics_property& operator= (const octave_value& v)
{ *rep = v; }
private:
base_graphics_property *rep;
};
Michael.