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Re: Text engine for OpenGL renderer


From: Thomas Treichl
Subject: Re: Text engine for OpenGL renderer
Date: Sat, 27 Jun 2009 15:09:13 +0200
User-agent: Thunderbird 2.0.0.22 (Macintosh/20090605)

Michael Goffioul schrieb:
Hi,

For those interested, I just commited a new Freetype/Fontconfig based text
engine for the OpenGL backend. At the moment, it's very basic. It's mainly
a skeleton that contains enough to render tick labels, axes labels, titles and
simple text objects. It will be enhanced later on.

Note that if fontconfig is not available, the engine uses a hardcoded
font, which
defaults to Verdana under Win32 platform. As I didn't what font to use under
UNIX platform, I left that part empty. This means that if you're running UNIX
without fontconfig (development package), text rendering will probably not work.

Enjoy,
Michael.

Can somebody please give a short Octave code example how I can check if text rendering works or not after the inclusion of fontconfig into my binary (how does it look like - I'm no plotting expert).

Thanks,
  Thomas


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