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Re: fltk backend fix & mouse wheel scroll factor
From: |
Michael Goffioul |
Subject: |
Re: fltk backend fix & mouse wheel scroll factor |
Date: |
Tue, 29 Sep 2009 10:12:00 +0100 |
On Tue, Sep 29, 2009 at 10:01 AM, Shai Ayal <address@hidden> wrote:
> What would you say to using opengl bitmaps? As far as a\I managed to
> read up on them this morning thy don't have a size limit, and they can
> be scaled. They are limited -- they do not participate in all they
> perspective and 3D stuff, but I think images are meant to be this way
> -- if you want something more sophisticated you can use a textured
> surface, or convert the image to a surface.
I see 2 problems with using bitmaps:
- they are not 3D
- you have a 1-to-1 pixel mapping between the bitmap and the screen,
which is not what Matlab is doing; for instance a colorbar is just a
c x 1 image object rendered in a m x n box (m>c, n>>1); you can do
that seamlessly with textures
Moreover, texture rendering is much faster than using bitmaps.
- Re: fltk backend fix & mouse wheel scroll factor, (continued)
fltk backend fix & mouse wheel scroll factor, John W. Eaton, 2009/09/28
- Re: fltk backend fix & mouse wheel scroll factor, Shai Ayal, 2009/09/28
- Re: fltk backend fix & mouse wheel scroll factor, John Swensen, 2009/09/28
- Re: fltk backend fix & mouse wheel scroll factor, Shai Ayal, 2009/09/29
- Re: fltk backend fix & mouse wheel scroll factor, Michael Goffioul, 2009/09/29
- Re: fltk backend fix & mouse wheel scroll factor, Shai Ayal, 2009/09/29
- Re: fltk backend fix & mouse wheel scroll factor,
Michael Goffioul <=
- Re: fltk backend fix & mouse wheel scroll factor, Shai Ayal, 2009/09/29
- Re: fltk backend fix & mouse wheel scroll factor, Michael Goffioul, 2009/09/29