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Re: OctaveDE and Quint


From: John Swensen
Subject: Re: OctaveDE and Quint
Date: Thu, 7 Apr 2011 13:49:11 -0400

On Apr 7, 2011, at 1:11 PM, Jacob Dawid wrote:
> John,
> 
> I had to think a bit about it, but I share your opinion now. During the day I 
> have merged and refactored qtermwidget into a Qt-based GUI application, see 
> my progress here:
> 
> https://github.com/jacobdawid/Quint
> 
> I am mostly doing Qt, so I think I could help you here to make some fast 
> progress. I also have some experience with using OpenGL under Qt. At first I 
> think we should boil down the code as much as possible, then see what's left 
> over and then restructure it.
> 
> Jacob Dawid
> 

Jacob,
I went and downloaded your code from GitHub and have a few questions and 
comments.  Can you also download mine and see what you think?

1) I use the dockable widgets of QT.  This make is feel more like Matlab, but 
maybe that isn't the best solution.
2) Did you just incorporate the qtermwidget code found at 
http://qtermwidget.sourceforge.net/ ?  My source tree has an updated conversion 
from Konsole to a KDE free qtermwidget library.
3) Do you have octave running in the same process space as the IDE, or was it 
forked?  My method of interaction with Octave requires they be running in the 
same process space and I had to use an updated version of Konsole/qtermwidget 
to make this possible.
4) Yours didn't build out-of-the-box for OSX because of UTMP issues, but I had 
to fix the same thing for mine.

You can check out mine from sourceforge using
svn co 
https://octavede.svn.sourceforge.net/svnroot/octavede/branches/OctaveDE_QT 
OctaveDE_QT
I tested it on my virtual machine running a recent Ubuntu, so I think it 
*should* compile fine for you.  To build it, 
1) go into the 'konsole' directory and run 'cmake' to configure and then 'make'
2) Go into the 'src' directory and run qmake, then run make
3) run it from the toplevel directory so it can find the keyboar layouts

John Swensen

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