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Re: OpenGL error with mxe-octave build


From: John W. Eaton
Subject: Re: OpenGL error with mxe-octave build
Date: Thu, 26 Jun 2014 12:42:30 -0400
User-agent: Mozilla/5.0 (X11; Linux x86_64; rv:24.0) Gecko/20100101 Icedove/24.5.0

On 06/26/2014 12:17 PM, John D wrote:

I tried compiling 4.1.0 a little a few mins ago and see the same thing - a
quick search shows Philip had reported this on the maintainers list with a
patch.

http://octave.1599824.n4.nabble.com/Re-MXE-and-GL-MULTISAMPLE-tt4664309.html
#a4664324

http://octave.1599824.n4.nabble.com/file/n4664324/gl-render.cs



-----

Prior to finding Philips patch, I was going to include glext.h always if it
was available (configure check) - per this patch.

I like the idea of including glext.h based on whether it is available better than doing that based on whether we are compiling on Windows.

Could you please commit your change on the gui-release branch?

Thanks,

jwe





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