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RE: OpenGL error with mxe-octave build


From: John D
Subject: RE: OpenGL error with mxe-octave build
Date: Thu, 26 Jun 2014 13:33:22 -0400

Will do

-----Original Message-----
From: John W. Eaton [mailto:address@hidden 
Sent: Thursday, June 26, 2014 12:43 PM
To: John D; address@hidden; 'Philip Nienhuis'
Subject: Re: OpenGL error with mxe-octave build

On 06/26/2014 12:17 PM, John D wrote:

> I tried compiling 4.1.0 a little a few mins ago and see the same thing 
> - a quick search shows Philip had reported this on the maintainers 
> list with a patch.
>
> http://octave.1599824.n4.nabble.com/Re-MXE-and-GL-MULTISAMPLE-tt466430
> 9.html
> #a4664324
>
> http://octave.1599824.n4.nabble.com/file/n4664324/gl-render.cs
>
>
>
> -----
>
> Prior to finding Philips patch, I was going to include glext.h always 
> if it was available (configure check) - per this patch.

I like the idea of including glext.h based on whether it is available better
than doing that based on whether we are compiling on Windows.

Could you please commit your change on the gui-release branch?

Thanks,

jwe






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