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Re: Overhaul FLTK toolkit resize/redraw functions


From: Andreas Weber
Subject: Re: Overhaul FLTK toolkit resize/redraw functions
Date: Fri, 25 Jul 2014 16:45:28 +0200
User-agent: Mozilla/5.0 (X11; Linux x86_64; rv:24.0) Gecko/20100101 Icedove/24.6.0

On 24.07.2014 17:34, Ben Abbott wrote:
> 
> On Jul 24, 2014, at 10:51 AM, Andreas Weber <address@hidden> wrote:
>> Then I would remove GL2PS_SILENT from gl2psBeginPage so that we see
>> errors and check the return value of gl2psBeginPage. Perhaps gl2ps tries
>> to tell us whats the problem but nobody listens?
>>
>> Btw, the draw command suggested before is needless, it's called right
>> after gl2psBeginPage.
> 
> I'm loaded with tasks at home and work (one month old twins at home and a 
> large production ramp at work).  So, my time is very restricted. However, I 
> do end up with a few spare hours a day, and if you can provide a 
> diff/patch/changeset I'm happy to apply it, build, run, and report back.

Hey Ben, congratulations :-) (for the twins, not the load of work)

I had a look at the gl2ps examples and they call glFlush() (force
execution of GL commands in finite time) at the end of their drawing
operations. I think could be a reason that not all primitives were drawn
when we call print and Fl::check twice gives enough time.

Could you please add glFlush() in gl2ps-renderer.cc after
opengl_renderer::draw (go);?

I can also provide a complete diff the next days with this and some
debugging outputs if this is more comfortable for you.

Andy



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