|
From: | John W. Eaton |
Subject: | Re: parallel make hangs |
Date: | Wed, 22 Nov 2017 10:34:25 -0500 |
User-agent: | Mozilla/5.0 (X11; Linux x86_64; rv:52.0) Gecko/20100101 Thunderbird/52.4.0 |
On 11/21/2017 10:06 PM, Daniel J Sebald wrote:
Those happen sometimes. Here the make process hangs on voronoi.eps (regardless of parallel build or not), but I think that is a long-standing bug with osmesa and nVidia drivers.
I'm surprised that you have any success mixing the nvidia libGL with OSMesa. I don't think the layout of the GL context used the the nvidia library is compatible with the one used by Mesa. As far as I know, the only way to make that work properly is to use the Mesa libGL and force software rendering. What happens if you do that, by setting LD_PRELOAD=/path/to/your/mesa/libGL.so and LIBGL_ALWAYS_SOFTWARE=1 in the build environment? Does it hang then? Are both actually needed for building? Since that is only doing off-screen rendering, then the LIBGL_ALWAYS_SOFTWARE might not be needed.
jwe
[Prev in Thread] | Current Thread | [Next in Thread] |