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[Openexr-devel] packing rgba into 32 bit int.


From: Eric Soulvie
Subject: [Openexr-devel] packing rgba into 32 bit int.
Date: Thu, 7 Jul 2005 10:27:20 -0700

We're mainly using the tiled format to dynamically load chunks of large images at render time.  With RIP maps, these files can easily exceed 128 megs using the HALF type.  For many of these image the range is not important.   I was wondering if anyone has anyone tried packing RGBA into an int  and using a single channel?
 
    Eric
    Blizzard Cinematics

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